Monday, December 1, 2014

RE: Zombie Bitch

Due to the overwhelming votes (from the forums) for the 'pretty' zombie bitch, we are going with that choice.

Sorry Mr. Kechtum, but this is a democracy.

Monday, November 24, 2014

Cursed Zombie Bitch

Code Man here!

Feel the rhythm in your (well you know)...

How's it going everyone!

Due to Express Lover's headaches and stress, I took over the blog and forum responsibilities!

Can you dig it?

I wanna hear back from anyone who has questions about anything.
Those who have a horny, smoking hot sister get priority.

Things seem to be going nicely for our new project, Pixel Destiny.

However our artists are having an argument over the purpose of a 'cursed zombie bitch'.

Imagine having that conversation on skype....


Should the woman be designed solely to turn someone on, or have an ugly face that fits a cursed zombie bitch with snakes coming out of her tit?

A) should she be pretty?


B) should she be repulsive and freaky?

Feel free to email us your thoughts.

Note: the artwork is just a quick sketch.

Saturday, November 22, 2014

New Game Title!!!

After giving Midnight Savior a complete story we decided to rename the game as Pixel Destiny.

Friday, November 14, 2014

The Beginning is postponed!!!

The Beginning has been postponed due to changes in our timeline. Our art department has suffered a few financial snags. But to avoid putting our rising gaming circle on hold we have decided to move forward with a different project that will require less time. That project being Midnight Savior. Details have already been posted in the game's info page.

Thursday, October 30, 2014

Further updates to our main sprite

We are starting on the face of the main character that will be used in the anime sequences which tell the game's story.

We also updated the face, hands, and gun holster's shadow for the sprite.

Thursday, October 16, 2014

Friday, October 10, 2014

We shortened the shotgun

...and modified the grips.
It was a little too big for the player's sprite.

(4x zoom)

Tuesday, October 7, 2014

God Bless Code Man!

Earlier this morning, Code Man added six lines of code that is going to make the amount of time spent and images used to make The Beginning much shorter.

Think about it...

Every animation requires a given number of sprites....

With the position, angle, and recoil of each weapon (m16, browning 9mm, the flame thrower, the shotgun, the knife, the grenade launcher...and so) you have to walk, run, jump, squat, be dead, and many other animations.

Imagine if you could reduce the number of sprites needed to a much smaller amount......that is what we just did.

Instead of 400+ sprites (for each playable character) in the game we are now using roughly 40 sprites for each....

Tuesday, September 16, 2014


Here are what might be our standard UFO for the game.
It might change...we don't know.

On a side note: we are going to finish 'The Beginning' with GMS and then before starting our next project our main code monkey will begin learning Unity.

Thursday, September 11, 2014

Change in our software plan

Due to consistent problems with Gamemaker and its substandard graphics applications, we have decided to redo 'The Beginning' using Unity.

Of course this will take some time, given that a) coding is a time-devouring activity and b) our main code monkey has no knowledge of Unity, this will cause a slight setback in our timeline for the production of 'The Beginning'.

Updates will come as progress is made.

Wednesday, September 3, 2014

Player Sprite: Military Soldier

Captain J. F. Willard of the US Army, Special Forces (2x Zoom)