Thursday, October 30, 2014

Further updates to our main sprite

We are starting on the face of the main character that will be used in the anime sequences which tell the game's story.



We also updated the face, hands, and gun holster's shadow for the sprite.

Thursday, October 16, 2014

Friday, October 10, 2014

We shortened the shotgun

...and modified the grips.
It was a little too big for the player's sprite.



(4x zoom)




Tuesday, October 7, 2014

God Bless Code Man!

Earlier this morning, Code Man added six lines of code that is going to make the amount of time spent and images used to make The Beginning much shorter.

Think about it...

Every animation requires a given number of sprites....

With the position, angle, and recoil of each weapon (m16, browning 9mm, the flame thrower, the shotgun, the knife, the grenade launcher...and so) you have to walk, run, jump, squat, be dead, and many other animations.

Imagine if you could reduce the number of sprites needed to a much smaller amount......that is what we just did.

Instead of 400+ sprites (for each playable character) in the game we are now using roughly 40 sprites for each....